Paw Card Hero
In Development

Paw Card

A free online card game with a soft clay look.
Shed your hand first, play action cards, and collect card skins with players around the world.

Coming soon to Google Play

Free to play · Cosmetics only, never pay-to-win
Android first

How to Play

One goal: be the first to empty your hand. On your turn you play a single card matching the colour or the symbol on top of the pile — if you can't, you draw. Down to one card? Call “One Card”.

2–4

Players a match

5

Cards dealt each

53

Cards in the deck

10s

To take your turn

Online Matches

1 vs 1 or four players, matched automatically with other people playing at the same time.

Practice vs AI

1 vs 1 or a four-seat table against the computer. Sharpen your play before heading online.

Challenge Bo the Master

One duel against the toughest opponent in the game. Almost unbeatable.

Colour or symbol. That's the whole rule.

Whatever is face-up on the pile sets a colour and a symbol. Any card in your hand that shares either one is legal.

On the pile

Same colour
Same symbol
Neither

Nothing playable? Draw one.

You take a single card and your turn ends there — you don't get to play the card you just drew.

You may always draw instead.

Holding a legal card doesn't force you to spend it. Drawing on purpose to save a King is a real move.

What's in the deck

Four colours × thirteen symbols, plus one Joker — 53 cards, every symbol appearing exactly once per colour. Four-player matches shuffle two decks together so the draw pile never runs thin.

Numbers 1–6 are plain cards. They match, they get played, nothing else happens.

Attack +1

The next player draws one card — unless they answer with an attack of their own.

Attack +2

The same idea, twice the sting. It also answers a +1, stacking on top of it.

Plus

Play again immediately. Chain them for as long as you keep finding matches.

Reverse

Flips the direction of play. In a 1 v 1 that hands the turn straight back to you.

Jump

Skips the next player entirely. In a 1 v 1, you simply play again.

Colour Change

Pick the colour the pile continues on. It still has to match to be played — this is not a play-anytime wild.

Attack & Defence

Attacks stack. So do the answers.

The moment an attack is live, colour and symbol stop mattering. The only legal reply is a card that hits at least as hard as the last one played.

draws 1
draws 3
draws 7

Each answer must be equal to or stronger than the one before it, and the penalty grows with every card added. Take the hit and you draw the whole pile at once.

Green King

Cancels an active attack outright. The stack resets to zero and nobody draws a thing.

Joker

Playable at any moment, attack or not. It skips you past the stack — which then rolls on to the next player.

The four Kings

One King per colour, one copy of each in the deck. They match by colour only — there is no shared King symbol to play one off another.

Attack +4

Red King

The heaviest hit in the deck. Only a Green King, a Joker, or taking the draw can answer it.

Shield

Green King

Cancels an attack completely, whatever it has grown to. Your get-out-of-jail card.

Global tax

Blue King

Every other player at the table draws exactly one card. Nobody can block it.

Colour + bonus

Yellow King

Choose a new colour, then immediately play a matching card from your hand.

One in the deck

The Joker breaks the pattern

Play it any time, on anything, even mid-attack. It's the one card that leaves the pile untouched — the colour and symbol stay exactly where they were, so the next player faces the same table you did. Hold it as your last card and you win the instant you put it down.

Paw Card card back
The Golden Rule

Down to one card? Call it.

When you're holding your last card, you must call “One Card” before the round moves on. Forget, and you're drawing again. First player to empty their hand takes the round — placement points and rewards follow.

Hold more than 15 cards and you're out

Every attack you refuse and every turn you can't play grows your hand. Cross fifteen cards and you're removed from the round on the spot — your cards go back to the pile and the match carries on without you. It's the reason drawing is never entirely free.

Winning & placement points

Empty your hand and the round ends immediately. Everyone still holding cards is ranked by who holds fewest. Placement points count towards seasonal events in public matches.

1st100 pts
2nd50 pts
3rd25 pts
4th0 pts
BG

One card. Call it.

Coming soon to Google Play

Free to play. Android first, with the rest of the deck to follow.